Game
The Disconnect
4 years ago

Small fixes to engine effects, now they have clear trails and thrust effects that match the direction it's going in.

Enemy ships get shields, initial level tests indicate they come in too soon.

Need to fix ship size increases too soon before player




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Other concept images I'd written down, I'll expand the game page later today to try and explain the concept as a whole more clearly.

I entered the gamemaker new year new jam this month, themed relax. There's a draw mode and a vs mode.

Draw mode lets you colour in on a triangular grid canvas.

Vs mode lets you complete 25 levels if you can isolate the ai to win.

https://gx.games/games/yho45h/trisolation/

Some footage of the last update I did before the free license expired for 0.2.0, still not a game flow yet but will post up that version once the first round of voting selection is done.

So the ships get bigger as you progress (the player will be able to upgrade theirs too), here's a sneak peek at the larger ships in testing. I was also having a go at the side edge guns aiming rather than firing straight forward too.

some initial ideas i had from the beginning.

Another house i made long time ago.

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

My D&D art for my family so far (WIP if you couldn't tell)

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Double Rainbow!!!