There was nothing game-breaking about version 1.2.0 of the game, but I’ve made a few fixes, the list of which is rather boring and lackluster:
The minor changes to version 1.2.1 include the addition of an app icon, removal of a bug that caused the background to flash during the transition between levels, adjustment of generation of the winning background color, and the modification of the window title from the default text, “Slice Game Engine”, to “Tile Puzzle”, which of course makes more sense.
Next up
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Why walk when you can jump?
Regional Bulbasaur. #Pokemon
it happens
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Double Rainbow!!!
Respect (Only TLOZ Players Will Understand)
Pigs can push buttons for you!
#gamedev #pixelart #screenshotsaturday
Don't forget to wishlist Toodee and Topdee on Steam!
https://store.steampowered.com/app/1303950/Toodee_and_Topdee/
I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669
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