Been working on a few things relating to the workflow and lighting on the game. I've decided to roll with real-time lighting out in the overworld I also started playing with a day and night system to bring a little life into it. Lastly I changed the position and size of the health, spirit, and stamina bar to reduce clutter.
Next up
I'm alive.
I started working fully back on the project in January, I've just been very quiet and busy refactoring quite a bit of code.
I'll post more about what I'm working on and maybe make a small video :)
Recently I've finished the foundation for melee combat. It still needs some tweaking and parts are still subject to change, but I want to show it off :D.
Creating the mines.
Animated Voxel Rat!
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
art comission.
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Werehog transformation process. #sonicunleashed
Strange Umbrella












0 comments