Hey everyone, I've been working hard on that new "big project" for quite a while now and I'm about 14% done (rough total estimate). I've stayed up countless nights working and making this game, and hopefully it'll end up being something to remember (no promises).
I'm currently debating if I should make the new game page yet or not given the quality of the game being still worked on.
But with those things outta the way I think a small image of something to look forward to in game would suffice for the wait.
Prepare for something.. Interesting once this is done. ~FG
Next up
UPDATE: I've decided to take my game a step further and made it into a Majora's Mask like game mixed with a lot of other things. Here's a wip snippit of the games battle system!
This image speaks a thousand words.
So I've been thinking (well more like I've already decided for quite a while now) to change Cataclysm into something much Much bigger as a project. I'll make a new game page once I get enough gameplay and assets made, but rest assured this will be Big.
So about that "Big Game" thing...
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Terraria
Why walk when you can jump?
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
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