Hey everyone, I've been working hard on that new "big project" for quite a while now and I'm about 14% done (rough total estimate). I've stayed up countless nights working and making this game, and hopefully it'll end up being something to remember (no promises).
I'm currently debating if I should make the new game page yet or not given the quality of the game being still worked on.
But with those things outta the way I think a small image of something to look forward to in game would suffice for the wait.
Prepare for something.. Interesting once this is done. ~FG
Next up
So I've been thinking (well more like I've already decided for quite a while now) to change Cataclysm into something much Much bigger as a project. I'll make a new game page once I get enough gameplay and assets made, but rest assured this will be Big.
So about that "Big Game" thing...
UPDATE: I've decided to take my game a step further and made it into a Majora's Mask like game mixed with a lot of other things. Here's a wip snippit of the games battle system!
This image speaks a thousand words.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Terraria
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)











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