What have I been up to in the last week. Well, I've not yet uploaded a playable version to my website (or here). It's not that's it's not playable, just that I want to make sure nothing has broken.
What has been done though...
* As you play, you gain coins for each tile removed. Previosuly, you could trade these in for bonus tiles (lightning etc) before the game started. Now, these are in game purchases that you can 'buy' during a game - don't worry - no cash trades hands. If you've collected enough coins through previous games, you can buy as you play.
The end game sequence is getting slicker. Rather than waiting for the screen to fade then throwing you back to the title, when it's game over, you can just tap 'restart' and play again.
I'm also going to create an Android version, so have dealt with the scaling.
For some reason, the latest gif is 17MB, and it won't let me upload that, so you'll have to take my word for it.
Next week, I WILL definitely upload a playable version to garyd.tech
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