Game
Smashed Space
8 years ago

Smashed Space Devlog #8 Working on story and Inventory


So today I had a little work day and I managed to get work on the dialog and the story along with implement some new stuff for the look of the inventory. I do like the pixelated look a lot.

5d0ac578cf72d.png
5d0ac57abbfad.png

Btw the bar the text is inside of is not mine and is purely a placeholder, its from the asset demo but im pretty sure i cant use it and it doesn’t really fit smashed space anyway
.
Also, huge performance changes.
when running on my laptop and the player accelerates in a direction the games frame rate would decreases its way down to 15 fps from all the destroying and instating that unity is doing. Nowwww i’ve change that over and instead of creating and destroying im using object pooling to reduce the impact. Adding object pooling now keeps the frame rate up at 100 fps.
I’m very happy about this,.

Anyways that is all.
See you next time :)
//Evan



0 comments

Loading...

Next up

Little Update So I have fixed a bug that has been breaking the shop. But hey now it works and i have even put in a description for the ships. Now im going to keep working on the debris and soon reworking the starting cutscene.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

I did this on my 3DS ^^ #Kirby

Path of Kami, running around the shrine area

Super Sonic Pixel art.

Among us_into Madness

Sonic and Shadow as Pokémons. #Fakemon