https://www.youtube.com/watch?v=ARAN6CS68vc
I’m doing some test to check if the mesh optimization is working correctly, and how much it can handle. So far it’s just one tile city block duplicated over and over (1,800m x 1,200m precisely :D), but it’s not representative of the final map.
I still don’t know how big the final Trost map will be, but it probably won’t be bigger than that. It’s already a bit long to cross the map, and it can be boring to find last titans if the map is too big. Again, that’s something I’ll think about when I’ll work on balancing.
So far, I got an almost constant 60+ fps, although there’s no shadow nor several titan with their AI, so the final game might not run that good in the end. But it still a good start :D
35 comments