Hi all,
I have been working on the Trost city map for quite a long time now, and to be honest the map is mostly done already, with the exception of the fortress which won’t make it for the next update anyway.
Currently, my biggest issue is that I updated to a new version of Unreal Engine which help for optimization, but broke the physics.
Right now I’m trying to debug the physics and see if I can do that quickly. I don’t want to spend too much time on this since all the physics will be rewritten anyway, because right now it’s not compatible with multiplayer.
So if it’s too complex to debug in its current state, I’ll have to postpone the next update until I’ve rewritten the physics. The good news would be that it shouldn’t take too much time after the next update to see some multiplayer features.
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