Game
A Day In The Life


4 years ago

sneaky look at more mine stuff. We can ensure consistency in random generation now and add more to it.




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Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Finally, you can sell the fruits/veg of your labour. :)

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Opinions on a new graphics style?

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Character customization: How and why bother? (expand)

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.