Game
A Day In The Life

5 years ago

Finally, you can sell the fruits/veg of your labour. :)




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Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Buttons jump scare test shot

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

(Mines and menus preview build)

Available for testing now

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Celebrating pride month and all our other brothers and sisters fighting the world over for the personal freedom and rights that are still denied us. Some new menu themes that will crop up on each load up shown.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.