Game
Wizmorf's Tale
4 years ago

So a bit of an update, I decided to start the project over.

THe code was an absolute, unorganized mess that I just couldn't even read. Couple that with bug that once i fix only makes MORE bugs.

At this point, it's best to start from scratch.




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So for context, I was using a weird bootleg PS4 controller that used D-Input, and since Xinput's different from D-Input, I thought I'd be jumping with the square button rather than X.

I was wrong. o3o

#gamedev #godotengine #platformer

A bit of advice from me, if you're just getting into code. Comment on everything!

#godotengine #indiedev #platformer

So here's another clip of the game so far, I fixed a few of the bugs in it, as well as make some adjustments to the test level.

There are still a few bugs to fix, but so far at least, I can start making levels with what I got here.

#godot #platformer

So to give a bit of an update, I decided to start the project from scratch, as I wasn't satisfied with how it was before. And I figured I'd draw Wizmorf with a bit of a refresh to make the style solid. He be strollin now.~

It's been a while since I posted any updates here, so sorry about that. But hey, I bring a new clip with progress on the sprites and stuffs. I did sprites, animated stuff, and spiced up the test stage, just so it didn't look so ugly.

Now to polish it.~

So I decided to give Wizmorf a bit of a design refresh. THis is now how he looks like.

Kinda forgot to post it here. But hey,.= better late than never.

So here's some more progress on the game. I finally got the interactables done (with tofu blocks), and next up on my to-do-list is the enemies.

It's been fun so far reworking Wizmorf, and finally have the code organized enough to work with but we'll see.

So here I show more progress on Wizmorf's Tale.

I replaced the manual recharge to auto-recharge, added some effects to his spells and ground slam, and gave him some sound.

Save from a few tweaks, Wizmorf himself is done.

#platformer #godot #indiegame

New clip. Just got the mechanics for Wizmorf down. Now it's about making the sprites.

So I've been trying to get around the Godot engine, and so far it feels like Unity but with a bit more stuff and a few things less. Didn't expect this much from a freeware engine, but I can say I'm learning, and working on something in the meantime. >vO