
So here I show more progress on Wizmorf's Tale.
I replaced the manual recharge to auto-recharge, added some effects to his spells and ground slam, and gave him some sound.
Save from a few tweaks, Wizmorf himself is done.
Next up
So to give a bit of an update, I decided to start the project from scratch, as I wasn't satisfied with how it was before. And I figured I'd draw Wizmorf with a bit of a refresh to make the style solid. He be strollin now.~
So for context, I was using a weird bootleg PS4 controller that used D-Input, and since Xinput's different from D-Input, I thought I'd be jumping with the square button rather than X.
I was wrong. o3o
A bit of advice from me, if you're just getting into code. Comment on everything!
We’re teaming up with @NEOWIZ_QUEST    to support developers with a narrative game jam! 🤯  The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.
 to support developers with a narrative game jam! 🤯  The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.
It's been a while since I posted any updates here, so sorry about that. But hey, I bring a new clip with progress on the sprites and stuffs. I did sprites, animated stuff, and spiced up the test stage, just so it didn't look so ugly.
Now to polish it.~
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
New clip. Just got the mechanics for Wizmorf down. Now it's about making the sprites.
So I decided to give Wizmorf a bit of a design refresh. THis is now how he looks like.
Kinda forgot to post it here. But hey,.= better late than never.
So here's another clip of the game so far, I fixed a few of the bugs in it, as well as make some adjustments to the test level.
There are still a few bugs to fix, but so far at least, I can start making levels with what I got here.
















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