
So here I show more progress on Wizmorf's Tale.
I replaced the manual recharge to auto-recharge, added some effects to his spells and ground slam, and gave him some sound.
Save from a few tweaks, Wizmorf himself is done.
Next up
New clip. Just got the mechanics for Wizmorf down. Now it's about making the sprites.
So here's some more progress on the game. I finally got the interactables done (with tofu blocks), and next up on my to-do-list is the enemies.
It's been fun so far reworking Wizmorf, and finally have the code organized enough to work with but we'll see.
So to give a bit of an update, I decided to start the project from scratch, as I wasn't satisfied with how it was before. And I figured I'd draw Wizmorf with a bit of a refresh to make the style solid. He be strollin now.~
FUNDRAISER LIVESTREAM #SaveJim
So I decided to give Wizmorf a bit of a design refresh. THis is now how he looks like.
Kinda forgot to post it here. But hey,.= better late than never.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
So here's another clip of the game so far, I fixed a few of the bugs in it, as well as make some adjustments to the test level.
There are still a few bugs to fix, but so far at least, I can start making levels with what I got here.
It's been a while since I posted any updates here, so sorry about that. But hey, I bring a new clip with progress on the sprites and stuffs. I did sprites, animated stuff, and spiced up the test stage, just so it didn't look so ugly.
Now to polish it.~
Mastery cloaks in Eterspire. What other ones should we add? We're thinking of a boss one that you can get when you defeat all bosses an X amount of times.
So I've been trying to get around the Godot engine, and so far it feels like Unity but with a bit more stuff and a few things less. Didn't expect this much from a freeware engine, but I can say I'm learning, and working on something in the meantime. >vO











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