
So here I show more progress on Wizmorf's Tale.
I replaced the manual recharge to auto-recharge, added some effects to his spells and ground slam, and gave him some sound.
Save from a few tweaks, Wizmorf himself is done.
Next up
So here's another clip of the game so far, I fixed a few of the bugs in it, as well as make some adjustments to the test level.
There are still a few bugs to fix, but so far at least, I can start making levels with what I got here.
So I decided to give Wizmorf a bit of a design refresh. THis is now how he looks like.
Kinda forgot to post it here. But hey,.= better late than never.
So here's some more progress on the game. I finally got the interactables done (with tofu blocks), and next up on my to-do-list is the enemies.
It's been fun so far reworking Wizmorf, and finally have the code organized enough to work with but we'll see.
Gordy and her punk band, Dead Pets haven't hit it big but they will any day now!
Which Dead Pets member are YOU? Complete our quest and tell us.
Play the FREE demo of Dead Pets Unleashed: https://bit.ly/deadpetsgj
New clip. Just got the mechanics for Wizmorf down. Now it's about making the sprites.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
It's been a while since I posted any updates here, so sorry about that. But hey, I bring a new clip with progress on the sprites and stuffs. I did sprites, animated stuff, and spiced up the test stage, just so it didn't look so ugly.
Now to polish it.~
So I've been trying to get around the Godot engine, and so far it feels like Unity but with a bit more stuff and a few things less. Didn't expect this much from a freeware engine, but I can say I'm learning, and working on something in the meantime. >vO
@JurassicSunsetGamesLLC
is a Jolter to Watch and and a studio which delivers bite-sized experiences to today's gamers! Follow @JurassicSunsetGamesLLC
before the quest ends on February 3 and you'll get Coins!
So for context, I was using a weird bootleg PS4 controller that used D-Input, and since Xinput's different from D-Input, I thought I'd be jumping with the square button rather than X.
I was wrong. o3o











0 comments