I am kinda sorry to announce this, but the game will have much higher requirements than the last one. While it will certainly be playable on low end pcs on low settings @1280P, higher resolution/settings will require a decent dedicated graphics card. It'll likely require something like a 3090 for 4k ultra (yeah IK. Very high bar). Keep in mind ultra settings are the same settings the engine uses to render cinematics, so it is not supposed to run in real time. Here are my not final ideas for specifications:
Minimum requirements: (Low settings @1280p, 60fps).
CPU: I5 3470 or higher (4 cores recommended)
GPU: Vega 8 Integrated 2gb/Nvidia GT 750
Ram: 8gbs DDR3/4
Storage: 5gb
Recommended: Ultra Settings: 1920x1080 @60+FPS:
CPU: Intel Core I5 5600, 6 cores, 3.5 Ghz
GPU: Nvidia GTX 3060 TI/Radeon RX 6600.
Ram: 16gbs of DDR4 @3200mhz.
Anyone running with these specifications at HD should expect at least 30 fps during select graphically intensive cutscenes, 60-120 fps during gameplay, (FPS may be locked to 60 because high fps effects tick events) and an overall playable experience.
High settings: this will be the most viable option for those looking for a balance between quality and performance. A player with the recommended specs will get 60-80fps on intensive cutscenes, and 90-120 fps during gameplay. I assure you I am trying my best to optimize this game for low end systems, and am doing all I can.
Please note that these benchmarks are based on the first 3 levels of the game running unpackaged through the unreal engine 5 editor, so expect higher performance in the packaged game.
On medium settings, you will get around 200-300 fps.
So in summary, the game will run on lower pcs, but with a high graphical cost.
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