and i'm pretty happy to say i'm estimating 2 - 3 Weeks of development left, Leaving the last few weeks for Polish.
If you haven't already, make sure to check out yesterday's Devlog!
Although i really want to share some more teasers, i don't think i can, Except for the trailer, i just don't want to spoil anything...Just know it's going in a.. Interesting direction
But as a decently big spoiler... for those who played the original AFTERMATH, this game IS connected to the characters from the Original, AKA, Act 2
As i mentioned before, this was meant to be a separate game, but it's been heavily changed to fit with the Main Storyline.
Next up
ACT 2 | The Lobby For Most of Act 2's recreations, i've decided not to do a 1 to 1 recreation, Instead, I'll be making it in my own 'style' adding in more, or less Objects & detail in some places.
DEV UPDATE \\ 9/2/24 Atrium Map Updates.
New Beginnings.
Work in Progress.
Worked on the Cams a bit, and added most of the Movement System. Next Up: Hiding Mechanic, 'Interactive' Tutorial UI, Animatronic AI V2, More Chair SFX
All the AI, and all but two Animations, and 3 Jumpscares are finished for Night 1! Tryna improve my Lighting and Animation/poses, Hope it shows!
Act 2 will have a Full Checkpoint & Autosave system, Just finished working on it!
Working on the Poses and AI For the characters, Mainly just some Polish after, then i'll start work on Night 2!
Here's a look at the new pause menu, that you can actually re-open lol And the Lighting rework i did for the Employee Parking Lot. My mouse didnt record properly due to Resolution settings I'm also remaking Textures, so they all look a bit off currently
"she will need Post-Acute care, This may last up-to 100 Days...We understand your current living situation, as you've mentioned...We hope you can find someone to care for her while you're away."
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