4 years ago

so awhile ago I made a post talking about the fact that I've been able to replicate TF2 IRL with nerf guns. today I'm going to go over all of the multi class weapons and in the future I'll get to more class specific posts.


nerf tf2 part one

multi class weapons

stock_pistol.jpg

the stock pistol

this weapon shoots one bullet and has long-range

held as a secondary weapon by the scout and engineer

the_caber.jpg

the ullapool caber

this weapon has short melee range but is worth five points if it lands

held as a melee weapon by the soldier and demoman

stock_shotgun.jpg

Stock shotgun

holds two bullets with long range

held as a secondary weapon for the soldier, pyro, and heavy, held as a primary weapon by the engineer

helmet.jpg

the helmet

this weapon makes the user less susceptible to headshots. also gives the user a headbutt attack.

held as a secondary weapon by the engineer and soldier

smgsus.jpg

the SMGesus

holds ammo packs (the largest hold 18 bullets) is battery powered and semi-automatic

held as a primary weapon by the pyro and a secondary weapon by the sniper (this weapon cannot headshot if used by sniper)

yeet_cannon.jpg

the Y.E.E.T cannon

fires tennis balls that are worth five points each, the balls can still do damage until they hit the ground

Yolo

Every

Effing

Time

held as a primary weapon by the soldier and dmoman

the_whistling_death.jpg

the whistling death

this bow fires explosive arrows that are worth five points if they land

can be held as a primary weapon by the soldier and sniper (this weapon cannot headshot if used by a sniper)

the_crikey_caller.jpg

the crikey caller

this SMG has the ability to go near full automatic. unlike the SMGesus this weapon will automatically fire if the trigger is held down. however, it's fire rate will be slower

can be held as a primary weapon by the pyro and a secondary weapon by the sniper (this weapon cannot headshot if used by a sniper)



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