One Night at Flumpty's
Grunkfuss: Same as in ONaF 4 Fanmade by @Jonathan_T . (I'm just lazy y'know)
The Beaver: Same as in ONaF 1.
Mummy Beaver: Same as The Beaver, but runs through the left hallway, and sits in his own toilet.
The Owl: As it becomes active, you must find it in rooms and take a picture of it to drive it away.
The Redman: At first, it sends some viruses on your monitor (Cameras). Cancel it in time so you don't receive RSoD. as from 4AM (No matter what difficulty he is at) starts to walk through the building via any door. (Inspired with @Jonathan_T 's mechanic again).
The Eyesaur: Starts from his Hole Room and comes via the Front Hallway. Turn off the lights in the office to get rid of him.
Champ & Chump: Chump sits in your office, while Champ is in the Hole Room. Do not let your sound meter go to max to not wake Chump up. If Champ wakes up in his room, you must play bells sound in the room.
Five Nights With Froggy
Cotty: At first he walks through building to get to the vents. Climbs through vents above you. You must check it and
Plush Crocco: Same as Cotty, but quicker than him and (He starts in the room with a vent already) starts in the vents.
Cheburashka: Same as Cotty.
Draco: He flies via left or right door. Listen to which side he's flying at and close it to make him smash his head with it.
Mighty Dragon: Sometimes appears in your office after lowering down the monitor. There's no way to get rid of him.
Five Nights at TubbyLand
Dipsy: Comes to your office via the right door. To slow his movement you must turn off the light on cameras. If he still gets to right door, then you must close it. Failing to do so will result in lasers, door and monitor power to an outage.
Tinky Winky: Comes up to your office via front hallway. You must watch on him on cameras to make him go back to the previous place he was been. Failing to do this at first will disable your Audio Systems, then killing you.
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