Game
Darkruin: The Warrior's Path


2 years ago

So far in development I have a baseline for a main menu with a start function, basic options including VSync, and a Quit function! It's not much but it's a start!




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Devlog Time! (04)

- Basic Movement Implemented (x-axis slide [YIPPEE!!])

*Bugs

- An odd bug where entering the Options menu now randomly removes sprite animation and accelerates player movement by noticeable amount (needs attention)

(Article for more)

pov me whenever I need to function:

So I made a playlist and you won't believe how long it is (54 hours and 28 minutes)

Hospital trip was something, I was hooked up to IV and got a CT scan of my brain, they did it with contrast which feels so funky, anyways I'm back, they found nothing so we still dunno whats wrong with me....bleh ;w;

Devlog time!

I updated the main menu with some graphics and started on the Chapter 1 level design. Just tiling for now, and with an idle character animation, but we'll be setup soon for sure!

so anyways

Devlog Time! (03)

Since last I haven't updated much, but I got a head start on the level design for Chapter 1, some more tiling and layering work, I'll likely change up the room down the line but so far we have:

(Check Article)

solid song right here ngl, love the name of it too

Rare footage of Ren (Joker) contemplating the idea of putting Morgana into the washing machine