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Game
Darkruin: The Warrior's Path
10 months ago

Devlog Time! (04)

- Basic Movement Implemented (x-axis slide [YIPPEE!!])

*Bugs

- An odd bug where entering the Options menu now randomly removes sprite animation and accelerates player movement by noticeable amount (needs attention)

(Article for more)


Not much else to report yet, but thank you for reading! (Movement implementation was so complicated for no reason, I seriously had it broken for over an hour and realized I just needed an "elif" statement instead of an "if" statement, and it fixed what I was dealing with. Game Dev, am I right?)



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So I made a playlist and you won't believe how long it is (54 hours and 28 minutes)

pov me whenever I need to function:

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

Start the quest: http://gamejolt.com/#quest

Game Jolt has given out all of their free Steam keys!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

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So far in development I have a baseline for a main menu with a start function, basic options including VSync, and a Quit function! It's not much but it's a start!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

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