Next up
Smol update on current implementations - Movement speed increases
- Dash
- Grapple
- Wallrunning
- Shotgun with random spread
- Basic enemy
- Basic sounds for dash, shoot, reload, enemy death, animalese
- Horde rush mode
- PS1/Retro looking shader
- OIIA
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
Fan art for Foolish I'm feeling kinda better so I drew this
"Thanks guys for endless hours of fun." π
(My first fan art. Read the article, please.)
Family band complete!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?











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