Game
FPCRL
6 months ago

So far, this is just a prototype. I'll try to post updates here whenever there's enough changes/updates to make it worth doing so. If there's enough interest in the game I'll make it a priority to finish it.




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Smol update on current implementations - Movement speed increases

- Dash

- Grapple

- Wallrunning

- Shotgun with random spread

- Basic enemy

- Basic sounds for dash, shoot, reload, enemy death, animalese

- Horde rush mode

- PS1/Retro looking shader

- OIIA

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. πŸ˜‚

What's coming out of your own improvs? πŸ€”

#Pecaminosa | #IndieDev | #OST | #Jazz

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Fan art for Foolish I'm feeling kinda better so I drew this

"Thanks guys for endless hours of fun." πŸ‘

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Family band complete!

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?