So, my plan for 2.0 is mainly to work on mirror mode and making the game "harder".
When I say harder I mainly just mean more fun and chaotic, I do miss the chaotic aspects of old restrict and I want to bring it back.
So this may mean more enemy spawn rate, as well as more collectibles in 2.0.
I also am planning a lot for 3.0
3.0 will be more focused on progression, because as you all know you just don't really do anything in this game yet
I'm planning on finally adding in coins, and the upgrade menu I've been teasing since old restrict
I also will add a way to save and load progress, and earn achievements with cocrea.
and that's basically it, all I'm planning for the next two big updates.
I hope you guys enjoy what I put out :3
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