To give more context to each, I wasn't happy with the ui in the menu or in-game. So I made these mockups to get an idea of what to do with them.
Now to elaborate on the menu concept, each button at the bottom is a tab, which would open a little sub-menu with all the options inside. You know, the add 5, add 10, set 20, set X ect.
The first one affects the character you have selected, the second one is more a fast-travel, taking you to other characters quickly. The third one... I ran out of ideas so it just affects a random character. And the last one affects every character.
The order and size of things are most likely going to change if the changes get added.
To elaborate on the office concept.
The "+100" in the corner is part of a score idea, where it shows you how much score you get for defending from a given character, e.g. closing the door on sonic quickly can get you ~250 points, and it would show you the amount you earn.
The reboot panel button is admittedly something not for the demo, but I wanted to put it on the concept to make sure I don't miss anything.
The messiness of the time stuff is me experimenting with visuals because I don't currently like it how it is.
And the power stuff in the bottom left is pretty self-explanatory.
Everything changed in the concept will be cleaned up if/when it all gets added.
That's everything, I'm mostly looking for feedback to see what works and what doesn't.
So feel free to give suggestions!
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