
Next up
This is how it feels like when trying to make the animatronic NPC work properly:
The animatronics can finally chase you now... although they're a bit buggy since they only chase you and don't do anything else.
Yeah, that foxy doesn't have a proper 3d model yet, and you're going to be seeing him each time for animatronic NPC post :|
Building system is complete (btw the blocks and items are temporary, and so is the environment except the sky)
The horror part kicks in when its nighttime; daytime is about preparing for night!
Anyways, i'll be working on the nighttime part next :)
What a view...
(placeholder objects btw)
Day vs Night!
Flashlight can be toggled by pressing [F]
And yes, those checkered blocks are player-placed; the actual office is prebuilt and cannot be destroyed.
... if you aren't in your office by nighttime, you don't wanna know what happens...
Animatronic modelling time!
The current model (no textures yet) I am working on is Fredbear, but not the one you know.
If you have suggestions for animatronics, drop them below, and I'll see what I can do :)
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?











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