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Game
FNAF Stuffs The Universe
1 month ago

The animatronics can finally chase you now... although they're a bit buggy since they only chase you and don't do anything else.

Yeah, that foxy doesn't have a proper 3d model yet, and you're going to be seeing him each time for animatronic NPC post :|




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This is how it feels like when trying to make the animatronic NPC work properly:

Getting closer to finish... just need to work further on the weird endo, the outer suit, and add some withering :)

#FNAF #model

Building system is complete (btw the blocks and items are temporary, and so is the environment except the sky)

The horror part kicks in when its nighttime; daytime is about preparing for night!

Anyways, i'll be working on the nighttime part next :)

Animatronic modelling time!

The current model (no textures yet) I am working on is Fredbear, but not the one you know.

If you have suggestions for animatronics, drop them below, and I'll see what I can do :)

Asides from the animatronic modeling stuff, I have also been working on the whole camera and animatronic system! This image is just an early sneak peek (using placeholder assets, like the 2d foxy) before I put out actual footage of the gameplay :)

Day vs Night!

Flashlight can be toggled by pressing [F]

And yes, those checkered blocks are player-placed; the actual office is prebuilt and cannot be destroyed.

... if you aren't in your office by nighttime, you don't wanna know what happens...

This Fredbear now has an endo (a different kind), wires, textures, and other stuff!

If you're interested on how he looked previously, feel free to check the game page.

Btw, I'm still open to suggestions for animatronics/the game, as usual :)

#fnaf #model

So I built a test interior to test the building system in FNAF Stuffs The Universe...

i'm going to stay in the office for now

(cropped the UI out btw. also put a watermark in case i post this video to my channel eventually)

Just expanded this fredbear's weird endo... nothing else at the moment :)

#fnaf #model

What a view...

(placeholder objects btw)