
So I guess it's been a year since I was invited to GameJolt with a weirdly worded email I might talk about later XD
Either way, It's been a decent place to post about my game, and I hope people are enjoying the content I post. (❁´◡`❁)
#spawnday
Next up
I finally got enough sprite art done for my game to start making this area.
I'm making all sorts of fun puzzles and challenges to help the player learn the basics of the game. #TwelveSlotSaloon
Getting back into game development! Behold, Orphan Simulator! A testing ground for me to learn how to make games that don't suck. (Here's to hoping I can learn what I need to make good games!)
I forgot to post this here, but this clip did really well on Instagram for whatever reason. No idea why people liked it. Progress is still coming along! Currently behind the scenes working on overworld gameplay!
Finally, I'm to the point where I can actually start designing the world for my game. I got interactive objects working, and I'm currently working on some more sprite art. #TwelveSlotSaloon
I've been working on polishing #TwelveSlotSaloon 's battle system for way too long now.
Though, I did finally get splash screens working, which really adds a flair to the game.
Happy Valentine's Day! With love from your favorite toaster- Toasta.
Working more on Orphan Simulator, progress is coming along very, very well! Everyone think's Jack is directly based off Jevil, but truth be told it was completely coincidence and I just wanted to make a funny jack in the box enemy.
Working on more enemies for this game, and made Daisy a while ago. Do you think Daisy is too creepy? (I love her very much.)
For this game I wanted to add an extra bit of challenge with dodging, so I added a meter that fills up every turn, and once it's full the enemy will perform a strong attack! I thought it was a good idea but what do you think?












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