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2,059
4 years ago

Finally, I'm to the point where I can actually start designing the world for my game.

I got interactive objects working, and I'm currently working on some more sprite art. #TwelveSlotSaloon




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I've been working more on my game recently- One element in this game that I think works surprisingly well is the 'Strong Attacks' the will hit you during battles. Just having a warning somehow doesn't make it feel as bad when you get pummeled

Development on Orphan Simulator is still coming along nicely- I'm currently just ripping out systems I think could function better and taking breaks to cry All progress is backend stuff so I have nothing to show. Here's Jack's strong attack tho

Happy Valentine's Day! With love from your favorite toaster- Toasta.

FUNDRAISER LIVESTREAM #SaveJim

Some people haven't really liked the designs of the rat enemies in my game, but I still really like them. They're supposed to be ugly/goofy to serve as a more silly part of the game. I might still change them in the end, but you'll have to fight me on it

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

As of today I am now a Game Jolt Creator! How did I get here? -I don't know. How many orphans were sacrificed along the way? -Will not disclose. What does this all mean and what am I'm going to bring to the table? -More in the article.

Working on more enemies for this game, and made Daisy a while ago. Do you think Daisy is too creepy? (I love her very much.)

Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.

The game's playtest has begun. We're celebrating with a quest!

Learn more: https://bit.ly/ShopCrushGJ

For this game I wanted to add an extra bit of challenge with dodging, so I added a meter that fills up every turn, and once it's full the enemy will perform a strong attack! I thought it was a good idea but what do you think?