2 years ago

So I thought about this for a lot and I chose Beamng Drive. It’s an amazing soft body physics car sim.

#FavoriteGame


Here are some front runners in my mind

FNaF (obviously)

Fave Fnaf Related: The Return to Bloody Nights by @kazovsky The Glitched Attraction by @PowerLine_Studios (barley even started) Final Nights 4 by @JeliLiam All TJOC games by @Nikson_Official

Fave FNaF Games:

Fnaf 1, FNaF Help Wanted VR (Tied)

UCN. (Don’t own very many of the OGs

All other games I love:

Call of duty (2007-2012 ideally)

Tony Hawks Project 8/THPS1+2

Forza Horizon 1

Maybe Madden?? (Some are trash)



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I’m really enjoying making my own soundtrack for the game. What would you guys like to see in this game as far as soundtrack styles that you wouldn’t usually see in a game, let along a fnaf fangame? Idk just curious.

Go check out @Ruesafer ’s new gameplay video, featuring my game corrupted files! Thanks so much to him for spreading the word of the game

https://youtu.be/6J6OJbUaUXA?feature=shared

Seeing great videos like this motivates me to finish the game

Still not happy with the state of the demo, so I am currently uploading a new update (0.3) which includes:

Bug fixes, environmental improvements, added easter eggs, new soundtrack, pause menu, and master volume slider. Engine Version updated to 5.6

The Poopet

Just released my first metal single!

Check it out if you haven’t already. That would be awesome

https://artists.landr.com/056870498317

Also I released the corrupted files (my fnaf fangame) soundtrack. I duplicated “N0 ESCAPE” accidentally

https://artists.landr.com/056870498768

Fix Fredbear

New soundtrack/chase music for Corrupted Files

Been working on an FPS side project in UE5, and decided to throw away way too much of my life and make a battlefield style destructible building. IMO the physics might be better than battlefield lol, but DANG LOOK AT THEM WALLS CRUMBLE

They need you. 🐥

Working on some more battlefield style destructible buildings in unreal 5

I used chaos geometry collections for this, and so unlike battlefield, each piece is individually simulated, and much more dynamic. Check the vid in the article to see what i mean.