So the last few days I have been screaming at my laptop when building the level editor for the game. I started making one which had a fully working save system but it had extremely poor performance issues and was really hard to get any gameplay mechanics into it. So now I am rebuilding my old one but improving it, however when it is released it probally wonβt have a saving feature. Sorry if you wanted one but I canβt right now.
Next up
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Bandana Dee the Dream Friend
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Sonic X pixel art.
Pixel art gif
π Passion project of two friends and IT geeks. πΉοΈ We love trains and programming. We wanted to create something unique.
π Rail Route is a management/tycoon/puzzle game based on railroad dispatching. #MadeInUnity [a few Steam demo keys in comments]
Added the final version of my fishing boat










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