Game
Wrestle Camp 2: An Episodic Series (For X64 Windows Microsoft PowerPoint [PPT] 2016+) - With A Vastly-Updated, Much-Faster Engine, Featuring Immensely-Improved Controls And Audio, And Real-Time AI-Textured Full-3D Environments
8 months ago

So: The new roadmap for "Wrestle Camp 3" (2026) is:


1. We'll need to finish adding all of the moves to our testing-arena.

2. After that, we shall be required to add input-buffers so that the Wrestle-Campers's moves can't be cancelled by navigating around the ring.

3. Thirdly, we'll test the creation of a new playfield via which we can replace the current one.

4. Fourthly, we must create a control-matrix that'll let us trigger any move in the game at random, depending on cursor-location and user-timing.

5. Finally, it is requisite that we make the control-map scalable, so that we can easily, and perfectly, control only each match's own combatants.

Once all these steps're complete, we'll finally be able to advance forward with the new thirteenth-generation edition's development!

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