Next up
Working on a new Desert-themed level. I think it's turning out pretty good so far. I can't model a good cactus that fits the game's art style so it's just palm trees for now.
Version 0.2 will be coming within the next few days. It will have a much better-looking background, an improved hub, a few more levels, and some bug fixes.
After over a year, I finally decided to continue development of Gravity Golf! The new version is out now and is basically a reboot of the old beta. Maybe this time it will make it past like 4 levels before I stop developing it.
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
I worked so hard to get all four of them to the end safely, but then...
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
Szayel Aporro Granz - Bleach
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarÃa Regla. It is one of the natural wonders of the country!










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