It began when I asked myself while playing TS!Underswap, just after a miniboss where I consumed a few items throughout: How come the player character in these games doesn't just eat multiple foodstuffs in a single turn? My explanation was that, eating takes time, enough time to count as a single turn.
But that's when I had an idea. What if there was a food item so small and easy to eat, that the P.C. could still have time to do something else afterwards? I imagined a tiny piece of candy, but anything could work.
I dunno, I thought it was a neat idea that bends the rules of UT/DR, which I feel is a recurring aspect of both games that I find very interesting and appealing.
Next up
Indy art post in the year of our Angel 2026??? Impossible!! In all seriousness, it only makes sense for me to post this Ralsei fanart piece here, especially since I'm part of the Deltarune community and all that lul
ALMOST THEREEEE
I know I'm late by nine whole days, but I still wanted to celebrate #Undertale's tenth anniversary by making this animation! Here's to another ten years of wonder, UT! #UndertaleTenthAnniversary #Undertale10
Made a new thumbnail for @AULordII
's and @Short_Monqey
's 'Love Struck in the rain' about a week ago
-
Please follow the gamepage and the team, they're hype asf!!
https://gamejolt.com/games/love-struck-in-the-rain/556663
Almost thereeeeee
Don't think I ever posted the full/isolated version of the intro panels for Twisted Will (my Undertale AU) by themself so here they are
The Hallowen [sic] tradition returns
I FINALLY GOT 10K KILLS RAHHHH
#Devruary I've tried making plenty of games before, but A Night with Nadine is the only one I've actually finished. I really wanna finish an RPG Maker game sometime this year, but I'm not sure if it'll happen lol https://gamejolt.com/games/anightwithnadine/1007474














2 comments