1 year ago

So, uh, I just had a fun little idea about an item in a UT/DR style game, where using the item still allows you to take a turn. (Though, this could work for any turn-based game, really)
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It began when I asked myself while playing TS!Underswap, just after a miniboss where I consumed a few items throughout: How come the player character in these games doesn't just eat multiple foodstuffs in a single turn? My explanation was that, eating takes time, enough time to count as a single turn.
But that's when I had an idea. What if there was a food item so small and easy to eat, that the P.C. could still have time to do something else afterwards? I imagined a tiny piece of candy, but anything could work.
I dunno, I thought it was a neat idea that bends the rules of UT/DR, which I feel is a recurring aspect of both games that I find very interesting and appealing.



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