Well, hello there.
By the way, after some tweaks and messing up with the core engine, the v1.8 build is now ready to test. It has been through several tests a couple of times, and thanks for the feedback received from testers so far, the latest build is now made possible with some word of caution.
To give you some picture of what really happened before the conception of the latest build:
Difficulty remade: now there's only Normal and Hard mode
Some bits of lore stuff added at the beginning of the game as well as some "contact events" where some characters can be obtained by fulfilling certain requirements
Dark Alley's node interactions and curio level improved
Now it's possible to send unwanted items to Shared Stash
Five different merchants, each come with their own stuff to sell and price adjustments
Improvements around battle mechanics, also some rebalances around playable characters and monsters
Upgrade material requirements rebalanced
That said if you're interested in giving it a try, feel free to reach me via DM or Discord.
And that's all for now. Cheers!
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