I am currently really unhappy with how the game is mostly from a coding stand point. Over the past year, My coding style has changed a lot. And you can imagine the difficulty of working with obsolete code. Now, I'm not trying say this post is in any way an announcement for cancellation. But, I'm just letting everyone know what's going on behind the scenes ya know? Apart from that, Stress is still a pretty big factor. Anyways, Five Nights at Oofio's is still coming, so please don't go worrying about if it's still coming or not. Other than that though, MonoNight out.
Next up
New and final teaser.
The people have spoken. Here's a "first look" at the new character models. They are also being compared to the old ones here.
It's not just Oofio and Redy who got a re-design. Introducing... The NEW Prototype Oofio (AKA P.Oofio)
Working on some easter eggs, here's one of them. Not gonna say what it's for as you'll have to find out yourself.
New poster to accompany trailer
Testing out new lighting and materials.
Moving the game from a DirectX9 runtime to a DirectX11 runtime.
Actual gameplay!!! A bit of a demo for the breaker mechanic in the office
This is still under works, so nothing seen is final
Me at 3 AM on my way to make a full gourmet meal.
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