I am currently really unhappy with how the game is mostly from a coding stand point. Over the past year, My coding style has changed a lot. And you can imagine the difficulty of working with obsolete code. Now, I'm not trying say this post is in any way an announcement for cancellation. But, I'm just letting everyone know what's going on behind the scenes ya know? Apart from that, Stress is still a pretty big factor. Anyways, Five Nights at Oofio's is still coming, so please don't go worrying about if it's still coming or not. Other than that though, MonoNight out.
Next up
Testing out new lighting and materials.
Forgot to post this for Valentine’s Day.
Working on some easter eggs, here's one of them. Not gonna say what it's for as you'll have to find out yourself.
''Old faces'' Old Candy Teaser Reveal!
Model by @DydronYT
Render by @Freddyboi90
Textures by @Freddyboi90 & @DydronYT
New office!
Moving the game from a DirectX9 runtime to a DirectX11 runtime.
The people have spoken. Here's a "first look" at the new character models. They are also being compared to the old ones here.
Before you, the new banner and thumbnail for Sweet Harmony's Gamejolt page! It was a hard work to make it, mostly on the banner, I wanted to make something amazing and stand out.
New news is closer than you think ;)
Me at 3 AM on my way to make a full gourmet meal.
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