5 years ago

Some concept art and storyboards for my newest game (read pinned comment for more information)

Play Hivemind in the Veinverse on Gamejolt: https://gamejolt.com/games/hivemind-in-the-veinverse/595839

Play Hivemind in the Veinverse on Itch.io: https://deepysingh800-games.itch.io/hivemind-in-the-veinverse




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Egg (pretend its like a single egg taken out of the pouch) hatching into a baby (also called a manca (plural mancae)) isopod/pillbug/roly poly!

I'm planning the desktop pet to start after choosing a skin and waiting a few minutes for it to grow up.

All the variants/skins you can choose from that I plan on adding to my GDevelop desktop isopod/pillbug/roly poly pet based on real species/morphs! ("Common", "Zebra", "Rubber Ducky", "Yellow Spotted", "Amber", and "Marbelized")

I've finally finished and released my isopod/pillbug/roly poly desktop pet Desktop Isopod (the first desktop pet made with GDevelop!) Here are all the actions you can do with it.

Also check out Desktop Isopod on itch too: https://deepysingh800-games.itch.io/desktop-isopod

ten years

Added the ability to hydrate your desktop isopod/pillbug/roly poly pet with a mister and made it so they can climb up to the top of the screen every so often and chill upside-down!

happy silksong day

Since the GDevelop Big Game Jam #5 is over I might as well post our entry to GameJolt now!

TriCarrots is a hard pyramid building and defending game, inspired by houses of cards!

TriCarrots is also on itch.io too:

https://deepysingh800-games.itch.io/tricarrots

I'm working on something small but interesting on GDevelop rn, a desktop pet (probably one of the first ones ever made with the engine) that's an isopod! (or pillbug/rolly polly).

Sorry for the lack of posts, hopefully I start posting on here more soon.

I was mad that they made Alastor's 2nd form so lame, so here is my art of scary alastor, straight from the fairytales, not just with some goofy ahh tentacles

Here's a prototype for a game that I'm testing right now. I'm planning on having the player collect points and avoid obstacles with these controls (controls that were inspired a bit by Nitrome's Skywire).

Check out my newest game:

https://gamejolt.com/games/grubby-glass-grubs/849376