

Some concept art and storyboards for my newest game (read pinned comment for more information)
Play Hivemind in the Veinverse on Gamejolt: https://gamejolt.com/games/hivemind-in-the-veinverse/595839
Play Hivemind in the Veinverse on Itch.io: https://deepysingh800-games.itch.io/hivemind-in-the-veinverse
Next up
I'm working on something small but interesting on GDevelop rn, a desktop pet (probably one of the first ones ever made with the engine) that's an isopod! (or pillbug/rolly polly).
Sorry for the lack of posts, hopefully I start posting on here more soon.
I've finally finished and released my isopod/pillbug/roly poly desktop pet Desktop Isopod (the first desktop pet made with GDevelop!) Here are all the actions you can do with it.
Also check out Desktop Isopod on itch too: https://deepysingh800-games.itch.io/desktop-isopod
Egg (pretend its like a single egg taken out of the pouch) hatching into a baby (also called a manca (plural mancae)) isopod/pillbug/roly poly!
I'm planning the desktop pet to start after choosing a skin and waiting a few minutes for it to grow up.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Recently made official art for the last Grubby Glass Grub character without one, the Bombshell! (Also included a screenshot this time)
Please read all the way to the end! ➡️ ✨
I drew this comic, not just as a way to help remind myself of my goals, this goes out to everyone who’s ever held themselves back and felt like they’re not good enough or prepared to follow their dreams. 🌟 #comic
Added the ability to hydrate your desktop isopod/pillbug/roly poly pet with a mister and made it so they can climb up to the top of the screen every so often and chill upside-down!
All the variants/skins you can choose from that I plan on adding to my GDevelop desktop isopod/pillbug/roly poly pet based on real species/morphs! ("Common", "Zebra", "Rubber Ducky", "Yellow Spotted", "Amber", and "Marbelized")
Anya Forger!!! 🩷
Here's a prototype for a game that I'm testing right now. I'm planning on having the player collect points and avoid obstacles with these controls (controls that were inspired a bit by Nitrome's Skywire).
Check out my newest game:










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