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29
2 years ago

some demo footage from my new revisited edition of aircraft II

-graphics have been updated significantly

-enemy ai is now based purely on a "skill" parameter, making options now for a ranking system

-still very incomplete, stay tuned




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few tweaks

original vs AI

there are levels to graphic design

water physics; rudimentary. quite similiar to my light flow except the water prioritizes vertical motion over horizontal, and the law of the conservation of energy was especially applicable. not pretty right now, hopefully i will clean it up xD

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

added lighting. ripple effect is due to how the lighting works - tiles check adjacent tiles light level, and if its greater, they increase their light level by a set fraction of said tile.

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

fluid dynamics / viscosity now, did a test to make sure fluid levels were actually preserved during movement

ignore the funky player movement, it really needs to be fixed

a week ago my fps at this scale would be sub 30

small changes add up

Testing out a new move! This move is for all characters

few sample Seed values. terrain is entirely based upon seed value. biomes are created based upon humidity, temperature, and elevation, all of which are generated by noise