
some demo footage from my new revisited edition of aircraft II
-graphics have been updated significantly
-enemy ai is now based purely on a "skill" parameter, making options now for a ranking system
-still very incomplete, stay tuned
Next up
fluid dynamics / viscosity now, did a test to make sure fluid levels were actually preserved during movement
ignore the funky player movement, it really needs to be fixed
few sample Seed values. terrain is entirely based upon seed value. biomes are created based upon humidity, temperature, and elevation, all of which are generated by noise
BETTER TERRAIN
The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.
experimental tile terrain generator
currently only the height and the temperature affect the region
there is a world border for when the tile index < 1 and idk how to fix it yet so I can make the terrain endless
uses basic perlin noise, based on seed
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
added lighting. ripple effect is due to how the lighting works - tiles check adjacent tiles light level, and if its greater, they increase their light level by a set fraction of said tile.
finally implemented collision
Testing out a new move! This move is for all characters
lava pool











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