
some demo footage from my new revisited edition of aircraft II
-graphics have been updated significantly
-enemy ai is now based purely on a "skill" parameter, making options now for a ranking system
-still very incomplete, stay tuned
Next up
hii guyss!! im back, working on blob world again
i added some new stuff
the Game doesnt like it when you try to leave the Playable Zone.
reminds me of the sandstone map in battlezone
you see we have the tank's various membrane-bound organelles here that are fully interactive and each individual to every tank type. Comment what tank and from what nation you think the tank is
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
two new maps in progress
FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors
aircraft 2 ui
i will be adding tech trees soon, so stay tuned
so far, the trees only extend to early jets, but hopefully i can get to adding cold war era jets
might need to do a complete revision of the flight model code tho
stealing the trader from the first blob world
New compiler is now out on TW Desktop as well as other things mentioned in this list.
You can update it directly from the Microsoft Store or the Apple App Store if you downloaded it from there.
trader sells stuff now











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