Next up
New build uploaded.
Many fixes have been added to the demo.
Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.
Looking at my global events I noticed this command even the engine....I removed it
coming soon:
Come visit our Patreon to read up on some of the cool new things Fusion3 can do with your objects. Monthly blogs start now! #CF25 #Clickteam #MadeWithFusion
The game is back on! I not only got back to work but I went and added an ex boss that is optional that activates a dark knight ending and instead of ending the game I allow the game to keep going with effects for doing that path.
Releases on Steam on April 29th! https://store.steampowered.com/app/1512480/Gunlocked/
I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles
I'm back to work on my game boy looking platformer.
I added a mob to ride on across spikes, This can be use later for a mine cart type of level.
I'll have updates in due time.
Calling all #MadeWithFusion devs! We want to make a trailer reel featuring you!
New boss data as a sprite sheet, I am uploading the game play.
Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.
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