I've decided to completely change the gameplay. It will still be a free-roam type fangame, but instead of being a constant chase by the animatronics, it will now be entirely linear, with a lot more easter eggs, collectibles, secrets, lore, animations, and overall quality.
I chose this new direction because it makes it easier for me to help the player understand the lore and work towards the achievements.
I hope you understand, and once it's out, I really hope you enjoy it!
Next up
A fast look of the new tables and hiding in them, I removed all the placeholders.
Wait, is this project actually that good that @Mr_HipsterStudios ![]()
followed it??
I'm currently working so hard in the visuals and in the settings menus, I'm trying my best with it taking in count that I've never made any settings menu, once the demo's out I would love to see what you think about it
So, do u think that it looks good? Actually idk, I think it's missing something but idk what. Anyways, u can tell me what do u think about it mates! I'll be reading ya! (And don't worry about SOTM I'll be working on it in the next days, folks!
A soul desolate
Just a fast devlog of the game free-roam, hope you like it mates! (all the assets are subject to change in the future, the entire restaurant will have different assets, these are place-holders)
I'm currently working on the achievements systems, hope to finish it as soon as possible and start with the animations improvements
The menu boiii















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