2 years ago

Some ingame photos of me using my Furrii (Mii) "Moxxii"

(first 2 images were in desktop mode, the last one was in VR)




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I just found an old, unfinished version of Team Slay-Bells's intro cutscene!

This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.

#ScreenShotSaturday #IndieDev #GameDev

I was hesitant on showing an update on this right now, but I started working on the moveset part of this project!

(Also, it has dramatically changed since the last time I showed anything about this to the public)

Created a texture based depth shader for the face ^^

RP-ing a removal man in Human Fall Flat VR 📦💁‍♂️

One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.

Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^

Meta Quest 3S | Starting at $299

Mangle (Fixed)

I thought this would be fun to model, and I've been in a bit of a FNaF mood again.

Out of context wet bouncing hairball

Day 1/7 of appreciating U12 before 1.0 drops... #bladeandsorceryu12 #bladeandsorcerynomad

What's on TV today?