Loading...
280
Game
TEAM SLAY-BELLS
20 days ago

I just found an old, unfinished version of Team Slay-Bells's intro cutscene!

This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.




3 comments

Loading...

Next up

Created a texture based depth shader for the face ^^

Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.

Here's a look at Charlotte's new model for TEAM SLAY-BELLS! ^^

It has a few changes, but I wanted to keep her design relativity similar ^^

I hope you all enjoy this new model!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Added food

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith to open today's slot on the calendar.

#AdventCalendar2025

here's a model evolution for Charlotte now that I've revealed the new model!

amazing how much she's changed since 2023

Been seeing a lot of "How it started vs How its going" videos on indie games that people are developing ^^

I thought I would share the progress of Team Slay-Bells from how it started in 2023 vs how it currently looks and plays! ^^

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX to open today's slot on the calendar.

#AdventCalendar2025

Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)