Next up
Created a texture based depth shader for the face ^^
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
Here's a look at Charlotte's new model for TEAM SLAY-BELLS! ^^
It has a few changes, but I wanted to keep her design relativity similar ^^
I hope you all enjoy this new model!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Added food
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here's a model evolution for Charlotte now that I've revealed the new model!
amazing how much she's changed since 2023
Been seeing a lot of "How it started vs How its going" videos on indie games that people are developing ^^
I thought I would share the progress of Team Slay-Bells from how it started in 2023 vs how it currently looks and plays! ^^
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Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)


























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