Hello everyone. Sorry if you expected a fantastic content-filled update today, this is just a list of every update since 1.26 because I noticed not everyone was aware that the game is always being updated, whether it shows up on Steam News or not.
If you want to stay up to date (for real) then you're better off joining the Discord server or reading the blog. Steam News is cool and everything but it exists in a weird limbo between the immediate interactivity of Discord and the complete lack of it on the blog. There is information on there that isn't available anywhere else.
1.26.6 - March 4 2023
Added
Some extra checks when uploading items to the Workshop to prevent unclear failures
When a mod is uploaded from within the game, it is modified slightly to make it harder to blatantly reupload
Limb.StrengthMultipliers, a float array that is used to adjust the final motor strength of the limb. Empty by default.
Changed
Renamed "Blood vessel wire" to "Liquid conduit"
Objects held by humans (etc.) will no longer collide with the human until it is distant enough or 15 seconds have passed. This prevents, for example, dropped weapons from freaking out when its wielder is killed.
Fixed
Layer editor showing up when it shouldn't
1.26.5 - February 15 2023
Added
WaterBehaviour.Ignore, IgnoreObject(gm), and StopIgnoringObject(gm)
You can now toggle the detector beam visibility in the context menu and added a enabled light
Changed
Increased EMP chance for regular atom bomb
Fixed
That wire layering bug when editing layers
Organism temperature response being way too abrupt
EMP from nuclear weapons not passing through objects for some reason
1.26.4 - January 22 2023
Changed
For modders: the Lasered message is now OnLasered and takes a Messages.ILasered.LaserArgs as a parameter. Please implement the Messages.ILasered interface.
You can double click a mod to toggle it
Fixed
Map objects occasionally creating spawn particles
Tank tank problems (Tank)
Some UI problems
1.26.3 - January 18 2023
Added
Laser receiver double trigger
Suspicious mods can now be "trusted". Observe.
Mods can now come with a README.txt, which can contain TMP rich text which will be displayed on the right side of the mod list screen. Think of it as an extended description. More information on the wiki.
Changed
Minor tweaks to body temperature management (body is now less effective at resisting external heat than it is external cold)
Being on fire causes skin damage and is less likely to cause someone to lose consciousness
Organisms burn longer
Fixed
PPG modding wiki bug fix to do with rendering method overloads
Thermal vision display not showing lava temperature
Broken limbs incorrectly invoking damage functions (leading to a stopped heart not being lethal occasionally)
Procedural fragments disappearing after every limb is crushed
1.26.2 - January 5 2023
Added
Thermal vision now also displays the temperature of the object under the cursor
Fixed
Weapon attachment undo
Red barrel fire now takes no-collide into account
Gore fragments are now always removed with the organism
awdawdawdawd
1.26.1 - December 31 2022 🎆
Changed
Explosive barrels will no longer ignite obstructed objects
Wrench description is now more accurate
Fixed
Layering issues regarding objects with multiple sprites (lagboxes, ion cannons, etc.)
Syringes behaving incorrectly if pasted/loaded while lodged into a liquid container
Attachment point blob in detail mode being visible at the wrong time
Flare showing spawn particles on use, sometimes
Deflated tyre appearing inflated after deserialisation
Organisms slowly descending if the surface they stood on is disintegrated or otherwise removed unexpectedly
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