Update 1.27
Added
New map: Reactor A5
Decoupler
Adhesive Coupler
Pointer
Counter
Office Chair
Office Desk
Office Computer
Office Monitor
Naval Mine
Chain
"Mute" context menu option to the Lagbox, Metronome, Missile Launcher, Timed Gate, and pistons
Blunt impact can now emit blood particles
Blunt impact have a chance to cut the skin open
Sound effects for bullet cracks and whizzes.
Grid and angle snap size settings with optional keybinds
Bus window can shatter
Some ambient sounds in the main menu
"Artery sections", where cuts and shots will emit a larger, more focused bloodstream
Changed
Bullet holes age more visibly and eventually cause larger bruises
Casing ejection particles no longer scale with the weapon
Closed suspicious mod rejection loophole
Made tempered glass shatter quicker
Changed map selection buttons
The hand grenade now correctly loses its pin and lever when armed
Increased default physics iterations to 32
Increased maximum physics iteration count to 256
Increased minimum physics iteration count to 8
Made it easier to select objects inside other objects by prioritising the smallest object under the cursor
Improved fragmentation explosion crushing behaviour
Organisms can now fully restore their blood levels on their own
Missile Launcher missile will now explode when shot with a sufficiently large round
Increased headshot fatality rate
Slightly increased bullet knockback force
Made sentry turret AI more consistent
Doubled the lethality of the landmine
Changed water surface explosion SFX
Lowered wood bullet impact volume
Increased ricochet sfx spread
Reduced blood impact mist
The flamethrower and fire extinguisher now has slight recoil
Updated several item descriptions to color code different types of signals
Made detail view explosive killzone a vector image
Fixed
Mods occasionally failing to upload
Rewrote significant parts of the control scheme system, fixing a few inconsistencies, bugs, and "what the hell" moments
Humans could live having all their blood replaced with a tasty beverage
Zombies healing wounds
Cardiopulmonary bypass machine collision serialisation working incorrectly
Attachments detaching when weapon is activated using activator electrode
Incorrect servo description
Immobility field - sentry turret interaction weirdness
Heart rate monitor showing 70 bpm when it shouldn't
Broken plate debris not showing up when flipped
Some more safety
EscapeRichText loophole
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