Game
Paradox Vector






6 years ago

Some new promotional art for Paradox Vector...




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I am giving each level in Paradox Vector a little more of a distinct look and feel.

Islands of the Caliph is my new retro RPG in active development. I plan to release it this summer (2023). I have just been working on adding a scrolling quest journal #screenshotsaturday

New guns... I have updated the models for both the hand gun and the machine gun. They have a more complex, organic look to them now. Here you can see the machine gun in the distance, while the player is holding the hand gun.

#ScreenshotSaturday I am adding plants and other background objects to my game. I'm excited to see what can be accomplished in this style....

#gamejoltart Here is another excerpt from a painting. These were both done way back in 2005. They are based on photos I took in a German castle. https://store.steampowered.com/developer/SchmidtWorkshops http://www.schmidt-gallery.com/ https://gamejolt.com/@SchmidtWorkshops https://schmidt-workshops.weebly.com/

#gamejoltart This is not game dev related, but rather hand painted fine art that I also work on ... here we see just part of a painting. https://store.steampowered.com/developer/SchmidtWorkshops http://www.schmidt-gallery.com/ https://gamejolt.com/@SchmidtWorkshops https://schmidt-workshops.weebly.com/

Here you see two new features. At the beginning you see the red damage circle when the player gets hit. Then, watch the behavior of the guard as it peeks out and takes a shot at our protagonist before retreating behind the wall...

This week, for #ScreenshotSaturday, a peaceful waterfall amidst the chaos of Paradox Vector. Play the demo to find out how the water gets all the way back up there. You may be surprised!

In addition to developing games, I also paint... "Machine" - 8 x 8 inches - Acrylic on Masonite - 2021