Next up
I've been working on updating more levels recently. Progress is slow, but should be more steady from now on ... here is the current one I am working on. You can see that I took the old, tile based level, and I am just drawing over it.
This week, for #ScreenshotSaturday, a peaceful waterfall amidst the chaos of Paradox Vector. Play the demo to find out how the water gets all the way back up there. You may be surprised!
I am giving each level in Paradox Vector a little more of a distinct look and feel.
Updated to Version 6.0 There are some new surprises! Check out the free demo :)
Here you see two new features. At the beginning you see the red damage circle when the player gets hit. Then, watch the behavior of the guard as it peeks out and takes a shot at our protagonist before retreating behind the wall...
#gamejoltart This is not game dev related, but rather hand painted fine art that I also work on ... here we see just part of a painting. https://store.steampowered.com/developer/SchmidtWorkshops http://www.schmidt-gallery.com/ https://gamejolt.com/@SchmidtWorkshops https://schmidt-workshops.weebly.com/
For #screenshotsaturday, I wanted to share some great news about Paradox Vector. It has made it to the Top 100 on IndieDB! Please vote and share to help it win! https://www.indiedb.com/games/paradox-vector
I have been revising the story for Paradox Vector, drawing on the work of H.P. Lovecraft to give it more depth, and to guide the next steps in terms of creature and environment design...
New guns... I have updated the models for both the hand gun and the machine gun. They have a more complex, organic look to them now. Here you can see the machine gun in the distance, while the player is holding the hand gun.
New #ParadoxVector environment art for #screenshotsaturday. Weclome to the Jungle and the Factory. Also, improved explosions!
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