


#ScreenshotSaturday I am adding plants and other background objects to my game. I'm excited to see what can be accomplished in this style....
Next up
Updated to Version 6.0 There are some new surprises! Check out the free demo :)
For #screenshotsaturday, I wanted to share some great news about Paradox Vector. It has made it to the Top 100 on IndieDB! Please vote and share to help it win! https://www.indiedb.com/games/paradox-vector
I've been working on updating more levels recently. Progress is slow, but should be more steady from now on ... here is the current one I am working on. You can see that I took the old, tile based level, and I am just drawing over it.
I am giving each level in Paradox Vector a little more of a distinct look and feel.
Some new promotional art for Paradox Vector...
Here you see two new features. At the beginning you see the red damage circle when the player gets hit. Then, watch the behavior of the guard as it peeks out and takes a shot at our protagonist before retreating behind the wall...
A new Anomalies record has been released! https://mkschmidt.bandcamp.com/album/anomalies-oddities
#gamejoltart This is part of another oil painting called Wormhole. https://store.steampowered.com/developer/SchmidtWorkshops http://www.schmidt-gallery.com/ https://gamejolt.com/@SchmidtWorkshops https://schmidt-workshops.weebly.com/
New #ParadoxVector environment art for #screenshotsaturday. Weclome to the Jungle and the Factory. Also, improved explosions!
Paradox Vector Updated to Version 0.9.7.9 This is basically the complete game. I will be announcing the full release soon, and the price will be going up to $9.99 at that time. There are now 22 levels and all sorts of new features, check it out!










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