


#ScreenshotSaturday I am adding plants and other background objects to my game. I'm excited to see what can be accomplished in this style....
Next up
New #ParadoxVector environment art for #screenshotsaturday. Weclome to the Jungle and the Factory. Also, improved explosions!
I have been revising the story for Paradox Vector, drawing on the work of H.P. Lovecraft to give it more depth, and to guide the next steps in terms of creature and environment design...
I am giving each level in Paradox Vector a little more of a distinct look and feel.
Paradox Vector Updated to Version 0.9.7.9 This is basically the complete game. I will be announcing the full release soon, and the price will be going up to $9.99 at that time. There are now 22 levels and all sorts of new features, check it out!
This week, for #ScreenshotSaturday, a peaceful waterfall amidst the chaos of Paradox Vector. Play the demo to find out how the water gets all the way back up there. You may be surprised!
#gamejoltart This is not game dev related, but rather hand painted fine art that I also work on ... here we see just part of a painting. https://store.steampowered.com/developer/SchmidtWorkshops http://www.schmidt-gallery.com/ https://gamejolt.com/@SchmidtWorkshops https://schmidt-workshops.weebly.com/
Paradox Vector - Version 1.0 is ready!!! https://gamejolt.com/games/Paradox_vector/395949
New guns... I have updated the models for both the hand gun and the machine gun. They have a more complex, organic look to them now. Here you can see the machine gun in the distance, while the player is holding the hand gun.
Some new promotional art for Paradox Vector...
Islands of the Caliph is my new retro RPG in active development. I plan to release it this summer (2023). I have just been working on adding a scrolling quest journal #screenshotsaturday










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