Game
Paradox Vector



7 years ago

#ScreenshotSaturday I am adding plants and other background objects to my game. I'm excited to see what can be accomplished in this style....




0 comments

Loading...

Next up

#gamejoltart Another painting, this one in oils. I designed this in a 3D software before printing it and hand painting all the colors and patterns by hand. https://store.steampowered.com/developer/SchmidtWorkshops http://www.schmidt-gallery.com/ https://gamejolt.com/@SchmidtWorkshops https://schmidt-workshops.weebly.com/

New guns... I have updated the models for both the hand gun and the machine gun. They have a more complex, organic look to them now. Here you can see the machine gun in the distance, while the player is holding the hand gun.

Some new promotional art for Paradox Vector...

Islands of the Caliph is my new retro RPG in active development. I plan to release it this summer (2023). I have just been working on adding a scrolling quest journal #screenshotsaturday

New #ParadoxVector environment art for #screenshotsaturday. Weclome to the Jungle and the Factory. Also, improved explosions!

I am giving each level in Paradox Vector a little more of a distinct look and feel.

Here you see two new features. At the beginning you see the red damage circle when the player gets hit. Then, watch the behavior of the guard as it peeks out and takes a shot at our protagonist before retreating behind the wall...