Game
Solitary Ash






6 years ago

Some terrain blending/vegetation tests and the new UI Hud.


Over the dune and back again

This last sprint I’ve tested Vegetation Studio and Terrain Blending, and a new UI HUD. I also did some work on Joltuk’s character 3d models, clothes and items.

Last sprint I played with items and player interaction on equipping them.



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I finished a short game that started as a small project for #advxjam. CONSTRUCT is an abstract sci-fi point-an-click with a dash of retro style. Try it!

Sticks & Stones Testing random resource spawning

Systems, Story and re-defining Solitary

I expanded the gamejam prototype into a first level and I added cinematics. I worked on this project on and off so there might still be some bugs. I did found several new ideas to explore whenever I will have time. Enjoy! 

Reviewing Redundant assets

Find the demo for the game here:

https://gamejolt.com/games/redundant/492777

More images here:

https://www.artstation.com/artwork/18AK0G

Playing with fire Working on a couple of new mechanics, trying the new Crafting Module from Game Creator. It’s really easy to create items and then to make recipes that can combine them.

Long time coming update: 24-09-02

- game name change - Solitary Ash

- steam page launch, demo coming soon - Wishlist now ! https://store.steampowered.com/app/2819430/Solitary_Ash/

- new screenshots and new look

Testing the AI waters

Prologue Greybox I’m testing a couple of layouts for the Prologue of the game. I’m still playing around with the idea of releasing this in the demo next year.

Trying new interactions and mechanics, playing around with switches and buttons