Game
Solitary Ash






6 years ago

Some terrain blending/vegetation tests and the new UI Hud.


Over the dune and back again

This last sprint I’ve tested Vegetation Studio and Terrain Blending, and a new UI HUD. I also did some work on Joltuk’s character 3d models, clothes and items.

Last sprint I played with items and player interaction on equipping them.



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Playing with fire Working on a couple of new mechanics, trying the new Crafting Module from Game Creator. It’s really easy to create items and then to make recipes that can combine them.

I expanded the gamejam prototype into a first level and I added cinematics. I worked on this project on and off so there might still be some bugs. I did found several new ideas to explore whenever I will have time. Enjoy! 

Long time coming update: 24-09-02

- game name change - Solitary Ash

- steam page launch, demo coming soon - Wishlist now ! https://store.steampowered.com/app/2819430/Solitary_Ash/

- new screenshots and new look

Dark is the night for all I’ve been working on making the player more aware of interactive objects, for now i’m playing with Outline.

Sticks & Stones Testing random resource spawning

Prologue Greybox I’m testing a couple of layouts for the Prologue of the game. I’m still playing around with the idea of releasing this in the demo next year.

I finished a short game that started as a small project for #advxjam. CONSTRUCT is an abstract sci-fi point-an-click with a dash of retro style. Try it!

Systems, Story and re-defining Solitary

Prologue - From Greybox to Set Dressing

Reviewing Redundant assets

Find the demo for the game here:

https://gamejolt.com/games/redundant/492777

More images here:

https://www.artstation.com/artwork/18AK0G