Someone asked me: When will the next version be released?
Well everybody. This time I would bring a good message to you:
It will be released on 2019.10.1,I guess.
(10.1 is my homeland,China's birthday. Yes. I am Chinese.)
Next up
Alright. I am now actually thinking about that should I just make a new version. I mean,fully new.
Because I never feel that Ink!Sans Fight is something like a judgement.
So now. Uh. I made... Something cool. Like...
1. New Intro.
2. KR Damage
3. New BGM
When everyone disappointed at it,I stand in.
Yep. This game is not ended. And I am working on it again now(Actually,I returned on yesterday).
I had published a new version('s demo's demo). It's not done,and filled with bugs. Report them.
Huh.
When everyone disappointed at it,I stand in.
(If you are Chinese,or you can read Chinese,perhaps you can go to a China's website named Bilibili like this:https://www.bilibili.com/video/av65385726/?p=2)
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
An infected room from the second part of Cybel ! Are you up for some cleansing?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)










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