Hey everyone, I decided to post this because of me realizing how many people have played and liked this game.
All I can say is thank you. This game was pretty difficult to make and there were several points during development that made me nearly cancel the game. However, in the end, it made it’s way to the public. This was one of my more difficult games to make. FT4 being the hardest. Drawkill’d was actually fun to make, however, I rushed the game near the end (mostly the Fazbear Arcade, which is why it looks a little unfinished and unoriginal). Drawkill’d was an experiment on actually being scary. My previous games was just strategy and hoping that you don’t get scared. This game was made to be scary, not just for strategy.
Thank you all for playing Drawkill’d, and if you liked this game, Broken will be much better. It’s improved on the scare factor, gameplay, originality, and story. I am still standing firm there will not be a FT7 or Drawkill’d 2. The story is complete and it would be pointless to make anything more.
Until next time, see you soon. ;)
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