
Next up
old (left) vs new (right)
i may still give the updated model some bloody spots and a knife, we'll see...
beginning work on the next major mechanic of the game, which will be very important to a couple of the characters i have yet to program...
added a little icon on the map so you can see where you have an alarm activated even if you don't have that camera selected
that looks like it hurt...
updated the map to show the vents
did i design and model an actual practical springlock mechanism that would allow for a human to fit inside and also support the animatronic's structure? yes, yes i did.
added some veiny grime to the rabbit as a sort of homage to the OG springtrap design
added some more withering and details to the backside, i realized today i had only added detailing on the front lol
modeled up some casette tapes












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