Game
Catalysis: Abyss Warriors
1 year ago

Soo...this is the first version of the game, Alpha 0.1, i still need to add a lot of stuff, and the graphics are all placeholders at the moment, because before focusing on the game's beauty i want to have a good code and a enjoyable gameplay, enjoy it


What i currently have for the game:

  • 1 playable character (The mage)

  • 1 weapon (The default staff)

  • 6 enemy types (Normal, Shooter, Strong, Quick, Multiplier, Small)

  • Hud system working, but in need of some fixes on the position of stuff

  • 4 perks (HealthUp, AttackUp, DefenceUp, ReloadDown)

  • 7 different waves

What i am looking forward to adding/changing:

  • Balancing the game

  • Better wave system

  • A bigger map

  • Changing how getting perks works

  • Tittle Screen

  • A new staff

  • Mini-boss???



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Just a Pico sprite

I-Buki

Mio-Da!

Ibuki Mioda!

Shuiro Haname. #Commission

Commission for @ShuHaname

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Regional Bulbasaur. #Pokemon

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂ­a Regla. It is one of the natural wonders of the country!

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl