Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)

11 months ago

SOOO CLOOOOSEEEE




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The optimal tileset format has been achieved and I updated the base tiles to match the kind of tile style I want

After Calculation

My sorting is doing HOW MANY CHECKS with 30+ objects???????

Changed the design of the Slumber Dragons, the original/Zeeki is still gonna be in here, he's just gonna be a unique one.

This probably won't be final since I may need to adjust the design in order to stand out from the BG when the time comes

Benjiro (aka @BenjiroBoi ) gets very angry and becomes SSJ2, at last... at last Benjiro's fury exceeds its bounds?

Last post streak for the day

I’m switching the max width of the level from 6 to 7, even for one tile extra it gives a lot more room to run around with, and it’ll be a lot easier to divide sections up, even if it’s uneven but I think it might be a benefit

My last drawing for now, here’s Chai! I freaking nailed it on this one, still needed to work on the arms. I guess now I can finally rest.

@BenjiroBoi for making Chai, probably one of my favorites. ☕️

Testing out somethin

Probably gonna use in the future

This was made using the color effects block and I found a cheeky way of aligning the colors up perfectly using it

Adjust the art block I think I’m finally understanding level design,

Gonna start experimenting with things soon

But in the meantime get jumpscared

When he said that he’s been in the navy, the first thing that popped up in my mind was Top Gun. ._.

@BenjiroBoi

Like I've said before I'm also still working on this

Just added a small thing for level textures that will help me a lot later in the future