Next up
1.0.0 IS HERE!
The new version of the demo is also available! And the list of the changelog is in game folder.
Now for the nearest month, I will try to update this every Thursday adding some new stuff that was mentioned some time ago and improving AI.
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
The "magic update" is not ready yet, maybe next week, but what you can see: sorcerer is a starting bonus, is immune to normal damage and spells cost a lot of food.
Also, be prepared to meet supernatural beings!
Sorry for a long time of silence.
Now I will try to make a regular update.
The new version of the demo 0.3.0 is available, added AI for animals and for now there are only gorillas.
Now I'm going to add a random modifier, which means weather!
New version 1.0.3 is available where improved economic stuff of AI.
Here are some examples of how the AI base now looks like
The magic update for my game is almost here!
A sorcerer cannot be targeted or harmed in a usual way, but be prepared for supernatural entities!
A new version of demo 0.8 is available, now because the premiere is near, I gonna polished the game.
Devlog: https://youtu.be/aIgCrcGm8-8
The demo was updated to V 0.4!
Looking at these animals and chieftains, I plan to add finally new victory and failure conditions like surviving animal attacks for some time or more!
The new version of the game is available (AI defence update - it's building now towers and walls), also hers is some concept of incoming sorcerers and spell icons.
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