Next up
the UI states work now.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
april 15th progress screenshots
-view filters
-special map items
limited working code for painting planets, not all the sections work right just yet, sadly.
HUD test
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
world-gen demo out now
no gameplay yet, but the terrain generation algorithm is 100% solid
...
ingame machines and gameplay build progressing.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.










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