Next up
testing the mood and ambience of things as i get player control systems wired into the text frontend.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
the UI states work now.
HUD test
limited working code for painting planets, not all the sections work right just yet, sadly.
...
ingame machines and gameplay build progressing.
player UI is coming together.
april 15th progress screenshots
-view filters
-special map items










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